![]() ![]() Unlike Awakening, characters being protected will only ever block attacks that target their protector, and characters standing next to each other will only ever help make attacks. ![]() Like in Fire Emblem: Awakening, one unit can help out another by ducking into their protection, or simply by standing next to them. That's particularly true with the revised support system. More weapon types are now part of the rock-paper-scissors vulnerability system, meaning you'll be better rewarded for thinking about who to leave standing where and holding what once the enemy's turn begins. Weapon durability is finally gone, so you won't feel paradoxically obligated to keep your best gear stowed in the convoy for fear of wearing it out. ![]() Whichever version you choose, you'll have a war to fight, and Fates makes several welcome changes to Fire Emblem's quarter-century of turn-based, grid-navigating battles.
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